Author: fooper

  • ReStory: Chill Electronics Repairs (PC Steam) Review

    ReStory: Chill Electronics Repairs (PC Steam) Review

    I do mention that updates could be sporadic, and often what I focus on could seem a little unusual considering this site’s name. But hey, ReStory does feature representations of some much loved retro consoles and controllers (as well as quirky tech) so I’m claiming to have not drifted too far off track. Plus I’ve been playing/enjoying it a lot the last couple of weeks and felt like jotting down my thoughts.

    ReStory lives up to that ‘Chill’ part of its name pretty perfectly. While I’ll enjoy and try to pretend that I’m getting better at Sol-Deace or pretty much any R-Type game, in my more mature gaming years (I’m old) I do yearn for something slightly less frantic at the end of a working day when I’m eager to decompress.

    And ReStory does that perfectly. The story – which I admit I didn’t spend too much time trying to digest – plods along in short little bouts of text from a bunch of different static characters entirely at the pace you want. Yes you can rush through, doing the jobs the story deems necessary for progression and hit the next beat in next to no time. But the game has no issues with you slowly tinkering and fixing some dinky little devices at your own pace, and it’ll not try and encourage you to speed up, or scold you for taking your time. It puts you in control, and blimey that’s a very nice thing for this sort of game.

    Playing it is very simple. You take on a repair job of a particular device, drag it onto your desk, take it apart, clean/repair/paint as required, then it gets picked up and you receive a wedge of cash. There’s nothing hectic or pressured about it. It feels calm and comfortable with you simply tinkering until you eventually end up with a finished repair.

    I played with mouse and keyboard, and tinkering in general works perfectly. A simple tap and hold to unscrew, a click and hold to take things apart and drop them on your desk, and the same again to put them in place. It’s intuitive, simple, and the white highlights that pop up when you’re clearly trying to put the right piece X into slot Y avoids any major frustration when you’re faced with slotting together a mildly complicated laptop or old school film camera.


    ReStory review screenshot

    It’s not perfect. Some items towards the latter stages do feel a little too complicated. And sometimes that flash of white to indicate you’re doing the right thing pops up only when you’re hovering over a seemingly unconnected part of the device. But these are generally very minor frustrations that last a matter of seconds.

    You can, if you so wish, take part in challenges to earn more cash but need to put all the pieces of a console, joystick, mobile phone and so on, together in the exact order or you have to start from the beginning. I’m not the sort of person who needs to feel like they’ve done absolutely everything in a game so I only did some of the simpler devices, and it’s not a requirement to finish the story. But it does add a healthy bit of challenge for those who might desire it.

    You can happily upgrade your equipment as you go to make cleaning for example much quicker. You have to earn the money to buy licenses to fix certain devices. You get a steady stream of jobs that outside of the ones required to push the story along you choose to do. It’s a tight gameplay loop that gives you a lot of power to play it as you so wish, but still can gently nudge you forward without being pushy about it.

    The visual style is overall very charming. And the intricate details as you take apart the devices themselves are a bit of a joy. It really does make me want to take apart my old PS1 and PSP (though they’re not called exactly those things in the game, it’s pretty obvious that’s what they’re representing) to see how close it all matches up.

    While I’ve finished the story in about 10 hours or so, I’ve not repaired every type of device, nor purchased all the upgrades of licenses. So I could happily spend another half dozen hours with this before it’s uninstalled. And for me that’s exactly what I’d hoped for. A charming game that puts me in control and allows me to decompress after a hard day.

    Verdict: Get it bought

  • Life on Mars (Evercade) review

    Life on Mars (Evercade) review

    I spent far too long trying to figure out how to start things off. Do I post a review of one of my all time favourite retro games? Maybe I look into what’s the current flavour of the month and try and piggy back off some new release/controversial news story? Or, what I’ve eventually decided on, by writing something up for (one of) the games I’ve been putting a reasonable chunk of time into recently.

    I’ll not spend too long on the history of Life on Mars. Originally released on the MSX2, it’s also been brought to the Mega Drive/Genesis. But the version I’m looking at is as a part of a double pack Evercade cartridge, alongside Metal Dragon which I’ve yet to actually play. Checking my receipt, this cost me a whopping £13.99. I’m playing this on the Evercade VS-R which is essentially a console that’s hooked up to one my PC monitors. The rest of the Evercade family I feel is something I’ll get into in future reviews. I’ve also discarded the not especially nice controller that came with the console (maybe that’s a review for the future as well, hmm?) and instead used a PS5 DualSense pad.

    With that out of the way, what is Life on Mars like to play? For all intents and purposes it’s a simplistic Metroidvania style game. Though with greater emphasis on the exploration and upgrading your weapons and health than obtaining new skills. You’re not going to be morphing into a tiny little ball and bouncing through air vents here.

    Instead the barriers that are causing you to progress through different floors are in the most part down to the amount of damage you can withstand before you forced to reload your last save, or that enemies are simply almost impossible to beat until you’ve got a few more damage upgrades and you can finally make a dent in their own health bar.

    It’s a simplistic gameplay loop, and it fits in with the modern roguelike style of constantly upgrading your abilities in order to progress. And for the most part, it’s plenty of fun. While the main weapon you begin with is the same that you’ll be wielding all the way through the game, it does get more powerful. And it does come with that real satisfaction of sections where you initially struggled, you can rush through merrily causing destruction half an hour later. Plus you do get to unlock additional secondary weaponry, which will soon become important to use as you get to some of the more powerful enemies. Though as only certain terminals will upgrade certain things, you’ll thank yourself for making a note where each is.

    The first problem with this is at times it can cause – and this may be partly due to the players abilities here too – points in time when you have to grind. You’ve got to earn more of that currency to use to upgrade. And the way to do that is replay the same areas and zones, blasting the same enemies attacking you in the same patterns repeatedly. And some of that can be quite entertaining. But when it comes to things like boss battles, it can feel a touch frustrating when you want to get into the next section of the game.  

    The enemies themselves are well mixed. From lumbering heavy damage wielding behemoths, through to tiny little speedy mechs and even ones that fly and drop what appear to be grenades on you from on high. You’re kept on your toes, unless you’re massively overpowered for that section. Nothing overly different from what you’d expect of any game of this style, but they suit the mood.

    Same with the boss fights. They each have a pattern they follow, and your task is to learn it, make sure you have enough firepower and health to get through it, and then move on. Again, a simple traditional gameplay loop, but it’s one that works.

    The graphics and sound feel very 16-bit era in my opinion. It’s all very chunky, dark, and solid. You’re not going to be wowed, but you’re never going to feel short changed either. And yes, your character does have a striking resemblance to Halo’s Master Chief.

    Verdict: Worth a look

    If you’ve got a handful of hours for something quite simplistic to enjoy with a solid gameplay loop, you can do a heck of a lot worse.